In addition to the cooldown rate, we should have a durability ratio to limit the actual time span of the technique, if its long-term.
3 posters
Technique Durability Rate
Zero- Naruhi's Slave Master
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- Post n°1
Technique Durability Rate
Narry- Admin/Soutaichou/Harvester of Sorrow/Seal Master
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- Post n°2
Re: Technique Durability Rate
Approved by 1st mod.
Naruhi- Anime Alliance Diplomat & Evil Mastermind
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- Post n°3
Re: Technique Durability Rate
you like
each time you use it, itd durability gets lower and lower until it cant be used?
each time you use it, itd durability gets lower and lower until it cant be used?
Zero- Naruhi's Slave Master
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- Post n°4
Re: Technique Durability Rate
No, not really... what I meant was that the Durability Rate of your technique is the time limit you have to use your technique (if its long term) before the cooldown takes effect. I know it's a little hard to follow up on the way I'm explaining this, but do you kinda get what I mean?Naruhi wrote:you like
each time you use it, itd durability gets lower and lower until it cant be used?
Naruhi- Anime Alliance Diplomat & Evil Mastermind
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Re: Technique Durability Rate
you like how long the move can actually last
Zero- Naruhi's Slave Master
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- Post n°6
Re: Technique Durability Rate
Yeah, I think a "Durability" field should be added to the Technique Template because some people are abusing long-term techniques and more importantly, avoiding the cooldown. The Durability Rate should help to enforce this, in my opinion, at least.Naruhi wrote:you like how long the move can actually last
Naruhi- Anime Alliance Diplomat & Evil Mastermind
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Re: Technique Durability Rate
i think it would be okay then
Zero- Naruhi's Slave Master
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- Post n°8
Re: Technique Durability Rate
Okay... should I add it to the template now?Naruhi wrote:i think it would be okay then
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