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    Special Case Release Techniques

    Cole
    Cole
    Realized Bender


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    Special Case Release Techniques Empty Special Case Release Techniques

    Post by Cole Mon Jan 07, 2013 2:22 am

    Once all prerequisites for the technique have been met, the acquired DNA of the person is put on a special marking that will be drawn or carved into the ground and once the mark is activated, the remains spread out in the form of a special seal with the living sacrifice in the center. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is stored in a casket that will rise from the ground of the seal until summoned by the user. The user can revive up to 1 S rank ninja, 2 A rank ninja, 3 B Rank ninja and 4 C rank ninja, he will ofcourse have to pay the chakra required for all of them. When first summoned, the body of the resurrected is stored in a coffin; their body will appear grey and in a state of minor decay, marred by cracks and other imperfections, and the individual will also appear to be asleep. Upon awakening they retain their personality, memories, and all abilities they had in life, including kekkei genkai and summoning contracts.

    Although clothing is also retained by the resurrected shinobi, weaponry on the other hand is not and must be procured by the user when necessary. However, once obtained, shinobi that have stored their weapons in or about their person are still able to re-summon their tools, regardless of the number of times they are stored within their respective coffin. The summoned all have black sclera and white irides. Except for their sclera, the eye colours of doujutsu wielders don't change at all. The summoned can be recalled at will by the user, causing an empty coffin to emerge and reclaim the individual. The revived shinobi are not unsummoned after a topic, instead they are summoned until unsummoned by the summoner or killed by an opponent. The summoner can remove the summons entire personality if need be, to make he or she a killing machine with no other purpose.

    4 C ranks: 130 Chakra
    3 B ranks: 140 Chakra
    2 A ranks: 150 Chakra
    1 S rank: 200 chakra

    This Technique may only be used once per topic and all materials must be gathered before hand and the mark must be set up before the ritual can take place. The shinobi that is revived must be registered by the user in the post named "Edo Tensei Shinobi" under the user's technique list. This list will be updated when a shinobi is killed or brought to life. This technique is a FORBIDDEN TECHNIQUE, if you are caught by anyone that does not keep your secret or is a shinobi of a village and you don't bribe or kill them; you will become a missing ninja and most likely be hunted down.

    Chuunin can only summon up to Chuunin and only 1 body.

    Special Jounin can only summon 2 chuunin and 1 Special Jounin. 2 bodies can be summoned.

    Jounin can summon 3 bodies and summon 3 chuunin, 2 Special Jounin, and 1 Jounin.

    An S rank can summon 4 bodies and summon 4 Chuunin, 3 Special Jounin, 2 Jounin and 1 S rank ninja.

    A user is allowed to perform Edo Tensei in different topics but only 4 bodies may be activated by the user at once (if they are S rank). If a body dies or is un-summoned by the user, another body of the same ranking may replace it as long as the necessary chakra and materials are present.

    Only two bodies can be summoned per topic.

    Word Count Per Body

    Chuunin Body Remains: 1000 Words

    Special Jounin Remains: 1500 Words

    Jounin Body Remains: 2000 Words

    S rank Nin Remains: 2500 Words

    Only 5 jutsu may be selected from each ninja and chakra cannot be recovered by themselves.

    (The chakra must be payed for each body summoned.)

    This jutsu may only be used by two users. Both having primary in Ijutsu.
    Cole
    Cole
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    Post by Cole Mon Jan 07, 2013 2:25 am

    Name: Eight Inner Gates
    Canon/Custom: Canon
    Rank: A
    Type: Taijutsu
    Element: N/A
    Distance: Self
    Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


    The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

    The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

    The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

    The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

    The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

    The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

    The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

    The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

    As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

    Gate #1. +20% (1 Rank Increase)
    Gate #2. +40% (2 Rank Increase)
    Gate #3. +60% (3 Rank Increase)
    Gate #4. +80% (4 Rank Increase)
    Gate #5. +100% (5 Rank Increase)
    Gate #6. +120% (6 Rank Increase)
    Gate #7. +140% (7 Rank Increase)
    Gate #8. +160% (8 Rank Increase)

    In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

    If the chakra pool ran out and you went up to the...

    First Gate: No noticeable damage other than muscle soreness

    Second Gate: Intense Fatigue, moves at half speed for three posts

    Third Gate: Intense Fatigue, moves at half speed for five posts

    Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

    Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

    Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

    Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

    Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.
    Cole
    Cole
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    Post by Cole Mon Jan 07, 2013 2:27 am

    Name: Raiton no Yoroi
    Canon/Custom: Canon
    Rank: S
    Type: Ninjutsu
    Element: Raiton
    Distance: Self
    Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed (an increase of 120%). This armour, combined with taijutsu, allows the user to utilise nintaijutsu. When using the armour at full power, it causes the tips of his hair to spike up and his reflexes are said to be comparable to the speed of a lightning flash, making it difficult even for the Sharingan, to keep up with him. The armour also increases the user's defences, drastically reducing, if not completely negating, damage from incoming attacks up to B rank (A rank for raiton attacks and S rank doton) even able to deflect powerful attacks like the chidori. Against weapons this technique defends against iron perfectly and reduces damage from higher grades of weapons by half. Taijutsu used while in this armor are increased in power by 20% (a one rank increase) or have a special form that enhances it somehow (anything like this must be approved by an admin). Entering this armor takes a post charge equal to a user's rank charge for a S rank jutsu and lasts for up to eight rounds. Once per topic.

    This technique can be cancelled out by an opponent's high level (at least A rank) fuuton techniques. These fuuton techniques that can cancel out this technique must be directly attacking the user as AoE (area of effect) type jutsu will not achieve this effect. If hit by one direct S rank technique the technique ends early and the armor fades away, if hit by one direct A rank fuuton technique the effects of the speed boost are halved and if hit by a second follow up A rank technique it is cancelled out early.

    This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use Raiton no Yoroi once more, it can be recharged a maximum of one time in a week, an attempted start of another will cause the user's body to completely shut down and kill them.
    Cole
    Cole
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    Post by Cole Mon Jan 07, 2013 2:28 am

    Name: Rasengan
    Canon/Custom: Canon
    Rank: A
    Type: Ninjutsu
    Element: N/A
    Distance: Touch
    Description: Minimum Chunin to use. The user channels an extreme amount of chakra into their palm, so much in fact that it takes on physical form and will explode in the hand before forming into its needed spherical form, for this reason a hightened understanding of chakra control is needed to use this so only people with ninjutsu as either their secondary or primary specialization are able to use this. When the technique is activated the user has two chances to hit their opponent, one in the post it is activated and one the round directly after, however if you miss the first time and have to use your second shot the power is considerably lower. If you land a hit the first time the rasengan dissipates and the second shot is unusable.

    To actually begin the technique itself there are two ways, which way you use depends on your power level (rank). Chunin and Special Jounin require the use of a clone (any clone besides the basic E rank) to help them maintain chakra control and rotation, they must use the clone to continually spin the chakra for the time they need to use an A rank jutsu into their palm. For Jounin, S ranks and SS ranks the hand seals are able to be skipped due to their higher understanding of chakra control, they are only required to charge and rotate chakra into their palm for the same time it takes them to use an A rank jutsu.

    First Strike After the activation of the technique the user charges forward and thrusts the technique into their opponent, the force power of the rasengan is enough to cut trough any material with ease. When the technique hits the opponent the the inital entrance wound is not to bad, barely a scratch, however it then rotates and expands out like buckshot. This results In a funnel like wound when if the intial strike was a three inch hole in the stomach it would gradually grow larger until the exit wound which would destroy the majority of the opponent's back side. This level of damage will normally kill someone within one to two posts. After the attack lands the user is thrown back from the recoil a minimum of forty yards through the air.

    Second Strike Exactly like the first strike the user charges towards their intended target and thrusts their hand into the opponent. The second strike is made possible however by using stretching the energy that covers the sphere like a shell very thin, thus the power is considerably lower on the second chance. The loss of power makes it so the technique does not go all the way through an opponent, they are only able to make an attack deep enough to go in and expand about three inches in every direction. The damage inside does not destroy organs or tissue but simply ruptures and tears a bit. There will be serious internal bleeding resulting however.

    This technique has a major drawback, however. The chakra drain and stress on the body make it so this technique is only able to be used once per week. However if someone is doing a large amount of in character battle they are able to recharge it through sheer will, for every three IC battles you are a part of in the cool down of the original use you are able to use rasengan once more, it can be recharged a maximum of three times in a week, an attempted start of a fourth will cause the user's body to completely shut down and kill them.

    NOTE: Learning this technique does NOT allow someone to learn any other variant of the rasengan technique. In the future the staff may work out plausible versions of these techniques but for the time being they remain on the banned list.

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